On Friday, March 22, 2019 at 9:56:20 AM UTC-7, Martin Thomson wrote:
> On Thu, Mar 21, 2019 at 1:11 PM Tom Ritter <t...@mozilla.com> wrote:
> 
> > Okay, good, not making this data available until the user activity
> > engages with the gamepad/VR controller (mostly) assuages my concerns
> > on this component. My remaining concern is around the sensitivity of
> > axis movement. If I have my controller on my desk, and I am
> > typing/bumping it - I am curious if that would cause the controller to
> > suddenly activate.  I don't think I have a gamepad to test with
> > though.
> >
> 
> There's a research question that suggests: gamepad accelerometers are
> pretty good, can they be used to recover what someone is typing based on
> those vibrations?  Setting a minimum activation threshold to start using
> the controller might be wise.  A button press is guaranteed to activate it,
> so we can be a little less sensitive for that.

This is a good thought although not every gamepad has vibrate function. We can 
do this enhancement for the devices own this functionality.
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