On Wednesday 2015-11-25 12:49 +1300, Robert O'Callahan wrote: > On Wed, Nov 25, 2015 at 11:59 AM, Nicholas Nethercote < > n.netherc...@gmail.com> wrote: > > > On Mon, Nov 23, 2015 at 8:14 PM, Robert O'Callahan <rob...@ocallahan.org> > > wrote: > > >> > > >> One major remaining Moz2Dification step is the conversion of thebes > > >> types such as gfxSize, gfxPoint, gfxRect, and gfxMatrix to their Moz2D > > >> equivalents. > > > > > > I think for now we should focus on replacing usage of gfxContext with > > > DrawTarget. I think that's more important than unifying those types. > > > > Why is that more important? (Not doubting, just curious.) > > > > It actually reduces run-time overhead. Also, the gfxContext API is > significantly different to the DrawTarget API so eliminating it reduces the > knowledge burden significantly.
Presumably it's equally important to replace the remaining nsRenderingContext usage with DrawTarget? (nsRenderingContext was the previous API before gfxContext.) -David -- 𝄞 L. David Baron http://dbaron.org/ 𝄂 𝄢 Mozilla https://www.mozilla.org/ 𝄂 Before I built a wall I'd ask to know What I was walling in or walling out, And to whom I was like to give offense. - Robert Frost, Mending Wall (1914)
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