On Tuesday, June 30, 2015 at 3:41:43 AM UTC-4, Kearwood "Kip" Gilbert wrote:
> Would anyone be opposed to combining the Matrix4x4 class and gfx3DMatrix?  
> Rather than adding support for transforms and projections that involve 
> vertices behind the w=0 plane to gfx3DMatrix, it may be cleaner to refactor 
> affected call-sites to use Matrix4x4 instead.  The remaining references to 
> gfx3DMatrix would be very few and easily replaced as well.
> 

I think dzbarsky was in the process of converting gfx3DMatrix use to Matrix4x4, 
I'm not sure what happened or if he's still working on it. I think people would 
be quite happy if you finished it off. CC'ing dzbarsky to see if he has any 
updates.

kats
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