On 02/23/2013 04:00 PM, Andreas Gal wrote:
> OpenVG is a Khronos standard API for GPU accelerated 2D rendering. Its very 
> similar to OpenGL in design. In fact, its an alternative API to OpenGL ES on 
> top of EGL. It looks like that OpenVG is supported on most Android devices 
> and is used there by Flash (or well used to be used). B2G devices have OpenVG 
> support as well. There are also a number of open source implementations of 
> OpenVG that use OpenGL to accelerate 2D operations that might be interesting 
> for the desktop. OpenVG is pretty similar to Cairo and Skia when it comes to 
> the actual operations offered. The biggest drawback of OpenVG is that it 
> doesn't mix well with OpenGL. Its possible to render with OpenVG to a texture 
> and then composite that with OpenGL, but its not possible to do mixed 
> rendering with VG and GL to the same surface. That having said, I still think 
> we should consider adding an OpenVG backend. It would potentially 
> significantly speed up rendering on mobile hardware. OpenVG is quite a bit 
> more seasoned
  t
>  han Skia/SkiaGL, and explicitly targets mobile, whereas SkiaGL seems to be 
> mostly optimized for the desktop (at least so far). A particular advantage of 
> OpenVG is that it can take advantage of dedicated 2D acceleration hardware 
> (Mali and Adreno both have special 2D hardware OpenVG uses). SkiaGL on the 
> other hand is limited to using GLES to accelerate 2D drawing operations. What 
> do people think. Should we add a OpenVG backed?
>

My (very limited) knowledge about OpenVG is that people in the industry
at the vendor level tend to not care about it. I think the reason for
this is basically that there aren't any significant users of OpenVG
(WebKit used to have a VG backend but it only had one user and has now
been disowned). As a result of this indifference from the vendors, my
understanding is that there aren't any actual hardware accelerated VG
implementations. I think Qualcomm used to have one, but if I remember
correctly they didn't really want to keep maintaining it.

I think we're about 3 or 4 years too late to the OpenVG party and at
this point we'd be trying to resurrect it, rather than use it.

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