> That's the thing, it is hard to measure the impact of bad dependencies unless
> you compare the same code with bad and good dependencies (which would
> mean spending the time to fix existing code), or have already experienced it
> in another project, or even trust what people say on the internet about this
> subject.

But it sounds like you have some data, e.g. from dzbarsky's earlier
work?  What are the results of your preliminary experiments?

On Wed, Aug 8, 2012 at 3:36 PM, Nicolas Silva <[email protected]> wrote:
> On 08/08/2012 02:27 PM, Benjamin Smedberg wrote:
>>
>> On 8/8/2012 2:09 PM, Nicolas Silva wrote:
>>>
>>> Hi dev-platform,
>>>
>>> I spent some time looking at include dependencies lately, and I think it
>>> is an area where we can improve our code without too much effort.
>>> Bad include dependencies lead to slower builds.
>>
>> What kind of evidence do we have for this? Before spending time tinkering
>> with removing includes, I think we need to understand whether it's worth it:
>> unless there is a clear and significant improvement, there are many other
>> things we could be doing which are probably more valuable. And if there are
>> significant wins to be had, should we instead be considering using
>> module-wide includes and precompiled headers?
>>
>> --BDS
>>
> That's the thing, it is hard to measure the impact of bad dependencies
> unless you compare the same code with bad and good dependencies (which would
> mean spending the time to fix existing code), or have already experienced it
> in another project, or even trust what people say on the internet about this
> subject.
>
> Right now I think our build times could benefit more from a better build
> system than fixing our include dependencies, if you ask me.
>
> what I propose is to pay attention to these details when adding new code,
> because it does not take more time to write these things the right way. With
> the example of nsRefPtr, I think the problem is that a lot of people didn't
> know it was possible to use forward references with ref pointers.
>
> I have an ugly script that goes through the dependency files generated by
> make to collect informations about dependencies. I'll clean it up if you are
> interested (and rewrite it in python because I suppose people in here don't
> want to deal with D code).
>
> I think it would help even with module-wide includes because most
> translation units include headers from several other modules. Here is a list
> of the TUs that include 2D.h (as of last Wednesday) on a Linux debug build:
> http://pastebin.mozilla.org/1745045
> A lot of them have nothing to do with graphics.
>
> Nicolas Silva
>
> ||
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