It's a bit better with the reveal sensitivity set to high.

Anyway, if the "push mouse offscreen" feature might be a good idea on 
trackpads, I still don't find it ergonomical with a mouse.
At first use, people (including me) don't seem to have the reflex to push on 
the left, and think the launcher does not reveal, or does not work.

Another problem is that this push on the left physically moves the mouse on the 
left, while the cursor does not move.
After a few pushes, the mouse has moved a few centimeters on the left. So you 
need to lift it and reposition it on the right (else it finally hits the 
keyboard, if you are right-handed)

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https://bugs.launchpad.net/bugs/923749

Title:
  New "push mouse offscreen" feature really difficult to get

Status in Unity:
  Triaged
Status in Unity Distro Priority:
  Fix Committed
Status in “gnome-control-center” package in Ubuntu:
  Fix Released
Status in “unity” package in Ubuntu:
  Triaged
Status in “gnome-control-center” source package in Precise:
  Fix Released
Status in “unity” source package in Precise:
  Triaged

Bug description:
  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.

  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)

  This is on a dell Latitute XT2, with default mouse velocity option.

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