The idea is that you are sustaining a push over a period of time. The
important factor is the time. If you open CCSM and adjust the
responsiveness slider you will have a shorter required sustained push.
We dont have to expose this slider if we can decide on a value for it.
Currently it defaults to 1.0f.

The reason your quick swipes dont work is that they dont sustain the
pressure for very long. You are applying very high pressure for a very
short period of time. So the system sees this as very similar to
accidentally cruising into the side when quickly going for the back
button. The idea is to show intention. Maybe we currently require too
much intention.

The problem is people are trying to push faster, when the correct motion
is a slow sustained push. The slider (even if we dont expose it)
basically allows you to tweak for sustained push vs higher allowed
pressures. The more "responsive" the launcher is, the more prone to
false positives it becomes. I have chosen a very conservative value for
now, perhaps we should increase the value to 2.0f.

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You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/923749

Title:
  New "push mouse offscreen" feature really difficult to get

Status in Unity:
  Triaged
Status in Unity Distro Priority:
  Fix Committed
Status in “gnome-control-center” package in Ubuntu:
  Fix Committed
Status in “unity” package in Ubuntu:
  Triaged
Status in “gnome-control-center” source package in Precise:
  Fix Committed
Status in “unity” source package in Precise:
  Triaged

Bug description:
  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.

  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)

  This is on a dell Latitute XT2, with default mouse velocity option.

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