The idea is that you are sustaining a push over a period of time. The important factor is the time. If you open CCSM and adjust the responsiveness slider you will have a shorter required sustained push. We dont have to expose this slider if we can decide on a value for it. Currently it defaults to 1.0f.
The reason your quick swipes dont work is that they dont sustain the pressure for very long. You are applying very high pressure for a very short period of time. So the system sees this as very similar to accidentally cruising into the side when quickly going for the back button. The idea is to show intention. Maybe we currently require too much intention. The problem is people are trying to push faster, when the correct motion is a slow sustained push. The slider (even if we dont expose it) basically allows you to tweak for sustained push vs higher allowed pressures. The more "responsive" the launcher is, the more prone to false positives it becomes. I have chosen a very conservative value for now, perhaps we should increase the value to 2.0f. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to gnome-control-center in Ubuntu. https://bugs.launchpad.net/bugs/923749 Title: New "push mouse offscreen" feature really difficult to get Status in Unity: Triaged Status in Unity Distro Priority: Fix Committed Status in “gnome-control-center” package in Ubuntu: Fix Committed Status in “unity” package in Ubuntu: Triaged Status in “gnome-control-center” source package in Precise: Fix Committed Status in “unity” source package in Precise: Triaged Bug description: In unity 5.2 RC1: - revealing the launcher by putting mouse on the edge and pushing seems very hard (the distance to push it long). This is even worse on trackpad. Related issue: on multimonitor setup, going from one monitor to the edge suffer from the same issue (you have to push the mouse a lot, more than it felt naturally needed). Especially when you drag a window using the trackpad. Also, when you put your mouse on the central point slowly to go to monitor 2, you get stuck even if you believe that the mouse is already on the monitor 2 (because there is one pixel left on monitor 1 and the whole cursor is drawn on monitor 2) This is on a dell Latitute XT2, with default mouse velocity option. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/923749/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp