On 29/12/14 09:09, Alexandre Detiste wrote: > I've tested this too, but I've been more happy with iortcw fork: > it has been ported to SDL2; and development is more active. > > https://code.google.com/p/iortcw/
It's in svn? ewwww... But yes, if it's SDL2 and development is active, that's probably a better fork to go for. At the moment I'm using my own fork of <https://github.com/hexameron/RTCW-SP-linux> but I can convert the changes for iortcw. iortcw seems to be one unified hierarchy for both SP and MP, so I suppose this means I get to deal with MP security after all :-( > I can help for the game-data-packager script too... I already have the majority of a gdp script written. I finally got frustrated enough with writing fragile shell scripts to prototype a new data-driven gdp implementation using Python and YAML, which should make it a lot easier to do things like "you need the patch, unless you are importing from the fully-patched Steam release in which case you need to pass one file through dos2unix" without writing too much repetitive shell code. Jonathan tried to do something similar 5 years ago, but we have a broader range of supported games now, with varying requirements. > The dialogs in the SP game have been dubbed, so mind there are several > valid different md5sums Do you have a dubbed version? If you do, please send the name, size, md5, sha1, sha256 of each pk3 in that version after it has been fully patched. I'm trying to use better checksums for new games in gdp. S -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: https://lists.debian.org/54a1340a.7030...@debian.org