On Mon, 23 Jul 2007 15:11:13 -0400 Gregory Seidman <[EMAIL PROTECTED]> wrote:
> On Mon, Jul 23, 2007 at 02:29:51PM -0400, Lic. Orestes leal wrote: > > On Sun, 22 Jul 2007 15:51:40 -0400 > > Gregory Seidman <[EMAIL PROTECTED]> wrote: > > > On Sun, Jul 22, 2007 at 12:55:18PM -0400, Lic. Orestes leal wrote: > > > [...] > > > > QUESTION: How I become a very good OpenGL programmer let's say in 3 > > > > years? > > > > > > ANSWER: Program lots of OpenGL over the next 3 years. Also, read > > > everything > > > John Carmack (of Id Software) has ever written. > > > > Are you serious? > > Mostly serious. I include in "everything John Carmack has ever written" all > of the engine source code Id has released. I don't remember exactly what > has been open sourced, but there are few people out there who make better > use of OpenGL than he does. Well, I See your Point, I just Started a few days ago, I think that write a FPS it's a **very hard** task, > > And as for programming lots of OpenGL, learning by doing is an excellent > way to get good. Write your own FPS engine. Write a flight simulator. Write > a *better* flight simulator. Write pretty screensavers. Write a level > editor for your FPS engine. Spinning cubes are easy and teach you some > basics, and that's a good place to start. If you are trying to become a > top-notch 3D programmer, however, you're going to have to do a lot more. > Three years is probably enough to get good if you really work at it. QUESTION: It's necesary to be a good MAth Theory to do Good OpenGL programming? > > There are also books you can read and college courses you can take to help > you understand how to use OpenGL effectively by understanding how the > graphics cards that implement it work, not to mention a lot of information > surrounding computer graphics not directly related to OpenGL. One such good > book: > http://www.amazon.com/Computer-Graphics-Principles-Practice-2nd/dp/0201848406 Thanks For the Tip, and the reference book, > > > --Greg > > Orestes. > --Greg Orestes. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]