On Tue, 24 Jul 2007 00:01:14 +0200 "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
> On Mon, 23 Jul 2007 15:37:37 -0400 > "Lic. Orestes leal" <[EMAIL PROTECTED]> wrote: > > > On Mon, 23 Jul 2007 15:11:13 -0400 > > Gregory Seidman <[EMAIL PROTECTED]> wrote: > > > > > > And as for programming lots of OpenGL, learning by doing is an excellent > > > way to get good. Write your own FPS engine. Write a flight simulator. > > > Write > > > a *better* flight simulator. Write pretty screensavers. Write a level > > > editor for your FPS engine. Spinning cubes are easy and teach you some > > > basics, and that's a good place to start. If you are trying to become a > > > top-notch 3D programmer, however, you're going to have to do a lot more. > > > Three years is probably enough to get good if you really work at it. > > > > QUESTION: It's necesary to be a good MAth Theory to do Good OpenGL > > programming? > > > > This could be a good start (regarding the math part of 3d programming): > http://gamemath.com/index.htm Thanks. > > and the book on amazon: > http://www.amazon.com/exec/obidos/ASIN/1556229119/ > > /Andreas Orestes -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]