On Tue, 24 Jul 2007 00:01:14 +0200
"[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:

> On Mon, 23 Jul 2007 15:37:37 -0400
> "Lic. Orestes leal" <[EMAIL PROTECTED]> wrote:
> 
> > On Mon, 23 Jul 2007 15:11:13 -0400
> > Gregory Seidman <[EMAIL PROTECTED]> wrote:
> > > 
> > > And as for programming lots of OpenGL, learning by doing is an excellent
> > > way to get good. Write your own FPS engine. Write a flight simulator. 
> > > Write
> > > a *better* flight simulator. Write pretty screensavers. Write a level
> > > editor for your FPS engine. Spinning cubes are easy and teach you some
> > > basics, and that's a good place to start. If you are trying to become a
> > > top-notch 3D programmer, however, you're going to have to do a lot more.
> > > Three years is probably enough to get good if you really work at it.
> > 
> > QUESTION: It's necesary to be a good MAth Theory to do Good OpenGL 
> > programming?
> > 
> 
> This could be a good start (regarding the math part of 3d programming):
> http://gamemath.com/index.htm

Thanks.
> 
> and the book on amazon:
> http://www.amazon.com/exec/obidos/ASIN/1556229119/
> 
> /Andreas
Orestes


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