Hey guys, I have been tyring to get Quake3 working recently.
I upgraded the kernel to 2.4.7, and included support for AGP and DRI I am running testing, so I have X 4.x I added Load "glx" Load "dri" to my X config however, glxinfo reports "direct rendering: no" I already have Q3 installed, but it fails to start, with the following output: (pts/0)[EMAIL PROTECTED]:~$ quake3 Q3 1.29f linux-i386 Jun 19 2001 ----- FS_Startup ----- Current search path: /home/jason/.q3a/baseq3 /usr/local/quake3/baseq3/pak6.pk3 (61 files) /usr/local/quake3/baseq3/pak5.pk3 (7 files) /usr/local/quake3/baseq3/pak4.pk3 (272 files) /usr/local/quake3/baseq3/pak3.pk3 (4 files) /usr/local/quake3/baseq3/pak2.pk3 (148 files) /usr/local/quake3/baseq3/pak1.pk3 (26 files) /usr/local/quake3/baseq3/pak0.pk3 (3539 files) /usr/local/quake3/baseq3 ./quake3.x86/baseq3 ---------------------- 4057 files in pk3 files execing default.cfg couldn't exec q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Joystick is not active. ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.0 Xlib: extension "XFree86-DGA" missing on display ":0.0". Failed to detect XF86DGA Mouse XFree86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 16 depth, 0 stencil display. GL_RENDERER: Mesa GLX Indirect *********************************************************** You are using software Mesa (no hardware acceleration)! Driver DLL used: libGL.so If this is intentional, add "+set r_allowSoftwareGL 1" to the command line when starting the game. *********************************************************** ...WARNING: could not set the given mode (3) ...loading libMesaVoodooGL.so: QGL_Init: Can't load libMesaVoodooGL.so from /etc /ld.so.conf or current dir: /usr/local/quake3/libMesaVoodooGL.so: cannot open sh ared object file: No such file or directory failed ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- ----- CL_Shutdown ----- ----------------------- Sys_Error: GLimp_Init() - could not load OpenGL subsystem Any ideas? thanks, jason [EMAIL PROTECTED]