-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Wednesday 12 Feb 2003 12:08 am, [EMAIL PROTECTED] wrote: > Hi All, > > I have recently installed Q3A on my debian Woody box. I can start the game > in KDE from K menu, but no sound. > You either want to kill artsd or do an: artsshell suspend; quake3. The second one would just suspend the sound server (rather than kill it) which will then be re-enabled when you exit the game and have a sound played. Using artsdsp to pipe the sound through arts would work as well, but is quite laggy.
> I read solutions to this and I tried running under twm and it works. > However, I noticed that when I start Q3A from twm window manager, I can > play the first level, and then when it changes levels it freezes. I tried > running X in 16bpp (my default is 24 bpp). I use nvidia Geforce 440MX > graphics card(64MB). > > Are there any packages related to Q3A that I should perhaps update. Or are > there any options that I should put in. The thing just freezes when > changing levels, and when I start the next level the next time game is > started, it freezes again. What am I doing wrong? > Do you have any output from the console? Might be corrupt quake data files, or your X or Quake display configuration. > > TIA > > Davor Cirrus -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iEYEARECAAYFAj5J5QUACgkQueyZ7njCUy/8PwCfXucEAPCJZ8HeTMatezXwlp7C QJEAnizGiOZ2D2pChU5Kbkc0lb7H0P8u =6cK4 -----END PGP SIGNATURE----- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]