Olaf van der Spek wrote: > On 6/25/05, John H. Robinson, IV <[EMAIL PROTECTED]> wrote: > > I can see where the game would be installed on the client system, and > > the data would live on the file server under /usr/share. Currently, the > > only way to do this is by having installed broken packages, and to copy > > the /etc/amphetamine files from the filer onto the client. > > Why would you only install the data and not the binaries on the file > server (filer?)?
Because you are sharing /usr/share and not /usr ? FHS 2.3: /usr/share : Architecture-independent data One filer to rule all the architectures. Essentially, the same reason we make -data packages to begin with. If you have a mixed environment (x86, amd64, sparc, ppc) then you can have one /usr/share for all of them. -- John H. Robinson, IV [EMAIL PROTECTED] http (((( WARNING: I cannot be held responsible for the above, sbih.org ( )(:[ as apparently my cats have learned how to type. spiders.html (((( -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]