On Mon, Dec 24, 2001 at 11:17:09AM -0500, Ben Collins wrote: > > On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote: > Just because it is easier to write scripts for Python than it is > quake2-engine, doesn't change the fundemental issue that the sources are > for an engine, not a game.
Sure. An engine that is not usable at the least in its current state, except to play the proprietary quake game with it. > > Second: It is easy to write scripts. People do write them. > > The challenge here is: Show me a single useful way to invoke the quake > > engine with only free software or data. Even if it is just an empty room > > without any monsters, weapons. Just a wall. Something. > > Again, it is not easy to write C code, but gcc is useless without it. > Complexity means nothing. What's so difficult about "main(){}" and going from that? That's the minimum you need to feed to gcc to create a runnable program. If you can provide us with a similar null-game for quake engine, it would be a strong point in favour of your argument. I think the right comparison is not quake-engine with a C compiler like gcc, but quake-engine with a gcc without libgcc and the C library. Theoretically usable, but not really. Now add a proprietary libgcc and C library to it, which is used with this custom version of gcc in 99.999% of all cases where this gcc is used at all, and I think you are starting to get a fair analogy. > > Third: Python scripts exist. There are plenty in Debian. > > Show me a quake-data package that requires the engine. > > I'm giving up. Let's just dump it into contrib and tell everyone to > either warez the data files or buy them. Screw trying to promote free > stuff. Screw trying to promote people to create free datafiles for a > free game engine. Let's promote when we have something to promote. Thanks, Marcus -- `Rhubarb is no Egyptian god.' Debian http://www.debian.org [EMAIL PROTECTED] Marcus Brinkmann GNU http://www.gnu.org [EMAIL PROTECTED] [EMAIL PROTECTED] http://www.marcus-brinkmann.de