This one time, at band camp, Knut Auvor Grythe wrote: > Package: nexuiz > Version: 2.0-3 > Severity: grave > Justification: renders package unusable > > > At the end of loading a level in nexuiz, the game segfaults. The > segfault does not occur when running the game in a 32-bit chroot on the > same machine. I believe this suggests that nexuiz is not 64-bit clean. > > I am using the Ati proprietary drivers with an Elsa Radeon 9600 graphics > board. The problem has persisted through several revisions of the > driver, and I am able to play other games. I therefore do not believe > the problem is caused by the 64-bit userspace part of the Ati driver.
hi knut, i cannot reproduce the error on my athlon 64 machine. (also i've got only nvidia cards around) and i don't know about existing bugs on amd64 concerning nexuiz. maybe it's again the same issue concerning screenshots, which i considered to be fixed by the latest debian package. can you please check, if you were playing on a server that forced your client to take a screenshot after each map? again, i considered the screenshot problems to be fixed on amd64, but perhaps it isn't... another thing you could try is downloading the latest nexuiz release from the upstream website [1] and try the prebuild binaries. (the debian packages of nexuiz 2.1 are waiting to be uplaoded atm) if nexuiz 2.1 works for you (please run the -sdl binary), i'll set this bug as pending, if it doesn't, it would be helpful if you could generate a backtrace of the current debian binaries. fuddl [1] http://prdownloads.sourceforge.net/nexuiz/nexuiz-21.zip?download -- Among elephants it's not considered cool nor in any good taste to drain other elephants
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