On Sat, Nov 11, 2006 at 07:19:08PM +0100, Bruno Kleinert wrote: > i cannot reproduce the error on my athlon 64 machine. (also i've got > only nvidia cards around) and i don't know about existing bugs on amd64 > concerning nexuiz.
Okay, there goes my 64 bit cleanness-theory ;-) > maybe it's again the same issue concerning screenshots, which i > considered to be fixed by the latest debian package. can you please > check, if you were playing on a server that forced your client to take > a screenshot after each map? again, i considered the screenshot > problems to be fixed on amd64, but perhaps it isn't... I don't think this is the problem. It crashed no matter if I tried starting a campaign or server myself, or tried to join an existing game. > another thing you could try is downloading the latest nexuiz release > from the upstream website [1] and try the prebuild binaries. (the > debian packages of nexuiz 2.1 are waiting to be uplaoded atm) This made no difference. Not surprising, given the contents of the stacktrace below ;-) > if nexuiz 2.1 works for you (please run the -sdl binary), i'll set this > bug as pending, if it doesn't, it would be helpful if you could generate > a backtrace of the current debian binaries. After messing around a bit I finally managed to lure a core dump out of it. The backtrace suggests that I was wrong about it not being a driver issue. I guess the other (quite simple) games I've tried to run in 64-bit mode don't use that many OpenGL features, and thus didn't run into the bug. I am sorry for wasting your time with this. Core was generated by `./nexuiz-sdl'. Program terminated with signal 11, Segmentation fault. #0 0x00002b3e87ee46cd in Reassociate () from /usr/lib/dri/fglrx_dri.so (gdb) bt #0 0x00002b3e87ee46cd in Reassociate () from /usr/lib/dri/fglrx_dri.so #1 0x00002b3e87f1acf1 in KhanPs::RewriteInstWithUseVector () from /usr/lib/dri/fglrx_dri.so #2 0x00002b3e87ecbafe in IRInst::RewriteWithUseVector () from /usr/lib/dri/fglrx_dri.so #3 0x00002b3e87ecd1dc in CFG::RewriteWithUseVector () from /usr/lib/dri/fglrx_dri.so #4 0x00002b3e87ecc380 in CFG::Rewrite () from /usr/lib/dri/fglrx_dri.so #5 0x00002b3e87e6f33c in Compiler::Compile () from /usr/lib/dri/fglrx_dri.so #6 0x00002b3e87e6ec38 in Compiler::CompileShader () from /usr/lib/dri/fglrx_dri.so #7 0x00002b3e87e6d708 in CompilerExternal::CompileShader () from /usr/lib/dri/fglrx_dri.so #8 0x00002b3e87e6cf43 in SCCompileShader () from /usr/lib/dri/fglrx_dri.so #9 0x00002b3e87bedb59 in __glscR300CompilePS () from /usr/lib/dri/fglrx_dri.so #10 0x00002b3e87bad58e in __TranslateILtoR300FS () from /usr/lib/dri/fglrx_dri.so #11 0x00002b3e87b90bc9 in __R300GLSLLinkProgram () from /usr/lib/dri/fglrx_dri.so #12 0x00002b3e87b3d062 in __glslLinkProgram () from /usr/lib/dri/fglrx_dri.so #13 0x00002b3e87b3d7d3 in __glim_LinkProgramARB () from /usr/lib/dri/fglrx_dri.so #14 0x00002b3e87a96f87 in __fgl_glLinkProgramARB () from /usr/lib/dri/fglrx_dri.so #15 0x000000000044b849 in ?? () #16 0x00000000004574fc in ?? () #17 0x0000000000457a85 in ?? () #18 0x000000000045846f in ?? () #19 0x0000000000458ad0 in ?? () #20 0x0000000000459fd8 in ?? () #21 0x000000000045aed6 in ?? () #22 0x00000000004540bf in ?? () #23 0x00000000004565b0 in ?? () #24 0x000000000042b514 in ?? () #25 0x000000000042bf87 in ?? () #26 0x0000000000462490 in ?? () #27 0x0000000000402c20 in ?? () #28 0x00002b3e84b834ca in __libc_start_main () from /lib/libc.so.6 #29 0x0000000000402b0a in ?? () #30 0x00007fff26494128 in ?? () #31 0x0000000000000000 in ?? () -- Knut Auvor -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]