Hi,

after compiling the game myself I've done some tests.

The pause occurs in game.c line 1171. If got there by the SDL_ACTIVEEVENT with 
state 2 (SDL_APPINPUTFOCUS) and gain 0.

See: https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlactiveevent.html

Kind regards,
bitfreak25

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