Package: lbreakout2 Version: 2.6.5-1+b2 Severity: grave Justification: renders package unusable
Dear Maintainer, * What led up to the situation? Starting a local game and play it for a while. At random times inside the game the pause screen appears and the game stops. This happens in window and full-screen mode. * What exactly did you do (or not do) that was effective (or ineffective)? * What was the outcome of this action? When the pause screen appears I press "p" and could continue the game. After some time (between milliseconds and seconds) the pause screen reappears, so I must repeat pressing "p" to unpause the game. This repeats until I end the game. * What outcome did you expect instead? The game doesn't pause randomly. Note: Only keyboard and mouse is connected as input device. So the pause-signal shouldn't come from another input device. Sidenote: On the source website http://lgames.sourceforge.net/LBreakout2/ you could read "This game is no longer maintained. Please play the remake LBreakoutHD instead.". So instead of solving this issue the related game "LBreakoutHD" could be packaged instead. -- System Information: Debian Release: buster/sid APT prefers testing APT policy: (500, 'testing') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 4.18.0-3-amd64 (SMP w/16 CPU cores) Locale: LANG=de_DE.UTF-8, LC_CTYPE=de_DE.UTF-8 (charmap=UTF-8), LANGUAGE=de_DE.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) LSM: AppArmor: enabled Versions of packages lbreakout2 depends on: ii lbreakout2-data 2.6.5-1 ii libc6 2.28-2 ii libpng16-16 1.6.34-2 ii libsdl-mixer1.2 1.2.12-15 ii libsdl1.2debian 1.2.15+dfsg2-4 ii zlib1g 1:1.2.11.dfsg-1 lbreakout2 recommends no packages. lbreakout2 suggests no packages. -- no debconf information