Hi Sylvain,

On Tue, Oct 23, 2007 at 10:12:46PM +0200, Sylvain Beucler wrote:

> I use FreeType through SDL_ttf for game programming, and I noticed
> that the font weight is not the same depending on which version of
> FreeType is currently installed:
> - 2.3.5 from source [1]
> - 2.3.5 from libfreetype6

> Attached, 2 screenshots using the 2 different font engines
> successively.

> The Debian version is much thiner, which makes the text difficult to
> read in some areas of the game. In the editor, this means I don't know
> how much text can be displayed without going offscreen.

> Does the Debian package change anything to the default font weight?

The Debian package enables the full bytecode interpreter, which is not
enabled upstream by default.  We don't otherwise presume to fiddle with the
weights of fonts, no.  Which font are you using in this example?

It's debated whether the freetype bytecode interpreter should be enabled,
but IMHO if it gives bad results with some fonts then that's a bug that
should be fixed in the fonts, because freetype is in this case only using
the information provided by that font.

-- 
Steve Langasek                   Give me a lever long enough and a Free OS
Debian Developer                   to set it on, and I can move the world.
[EMAIL PROTECTED]                                   http://www.debian.org/



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