On Fri, Oct 26, 2007 at 01:07:32AM +0200, Sylvain Beucler wrote:
> Hi,
> 
> On Thu, Oct 25, 2007 at 01:56:52PM -0700, Steve Langasek wrote:
> > Hi Sylvain,
> > 
> > On Tue, Oct 23, 2007 at 10:12:46PM +0200, Sylvain Beucler wrote:
> > 
> > > I use FreeType through SDL_ttf for game programming, and I noticed
> > > that the font weight is not the same depending on which version of
> > > FreeType is currently installed:
> > > - 2.3.5 from source [1]
> > > - 2.3.5 from libfreetype6
> > 
> > > Attached, 2 screenshots using the 2 different font engines
> > > successively.
> > 
> > > The Debian version is much thiner, which makes the text difficult to
> > > read in some areas of the game. In the editor, this means I don't know
> > > how much text can be displayed without going offscreen.
> > 
> > > Does the Debian package change anything to the default font weight?
> > 
> > The Debian package enables the full bytecode interpreter, which is not
> > enabled upstream by default.  We don't otherwise presume to fiddle with the
> > weights of fonts, no.  Which font are you using in this example?
> 
> 2 fonts are used in this example actually:
> 
> - in the game, LiberationSans-Regular.ttf (from
>   http://www.redhat.com/promo/fonts/)
> 
> - in the title bar, this is Gnome's default font, which the Fonts
>   preferences dialog identifies as "Sans", Bold version. (theme is
>   Industrial, is that's needed).
> 
> > It's debated whether the freetype bytecode interpreter should be enabled,
> > but IMHO if it gives bad results with some fonts then that's a bug that
> > should be fixed in the fonts, because freetype is in this case only using
> > the information provided by that font.
> 
> I'll try to recompile freetype with the bytecode interpreter enabled,
> and with a different font for the game. Would you recommend testing
> with a font in particular?

freetype-bytecode-interpreter.patch indeed triggers the weight change.

This is an issue but, I guess, not a Debian issue.


Thanks!

-- 
Sylvain



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