sorry, just to be clear: you clicked (with the mouse) on one of buttons (fire 
for example), and then the key you wish to be fire and nothing happens?  I'll 
have to try and test - it could be that the latest guichan handles things a bit 
differently.  (I made sure it built w/ guichan 7.1 and changed the dependancy, 
but wasn't able to test it at that point, thanks for the heads up).

Bjørn


On Sun, 14 Oct 2007, Brandon wrote:

Package: balder2d
Version: 1.0~rc1-4
Severity: Important

In the latest version of balder2d, you can no longer change the way the
keys function using the gui. Go to Player Setup, and click on
Rotate/Stick/Fire, and the text just disappers. If you play, you notice
that the controls are still the way they were before.

This bug seems related to #422766. It no longer segfaults at the Player
Setup screen. But it doesn't function either. Perhaps the maintainer
disabled this functionality to prevent segfaults? Or perhaps this is
just another symptom of the same bug.

You can change the controls by manually editing ~/.balder2d.conf

I am using Debian Testing, with a few packages from Unstable, such as
balder2d, and boost. Here is my version info for balder2d and it's
dependencies.

ii  balder2d                   1.0~rc1-4
ii  balder2d-data              1.0~rc1-4
ii  libboost-filesystem1.34.1  1.34.1-2
ii  libc6                      2.6.1-1+b1
ii  libgcc1                    1:4.2.1-4
ii  libguichan2                0.7.1-1
ii  libsdl-gfx1.2-4            2.0.13-3
ii  libsdl-image1.2            1.2.6-1
ii  libsdl-mixer1.2            1.2.6-3
ii  libsdl1.2debian            1.2.11-9
ii  libstdc++6                 4.2.1-4
ii  python2.4                  2.4.4-6

-Brandon








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