Looking through my build log, I found the following: ... g++ -c -o ./out/linuxx86/optimize/plugins/mesh/sprcal3d/object/sprcal3d.o -I. -I./include -I./include -Wall -Wno-unknown-pragmas -pipe -fno-exceptions -O3 -fomit-frame-pointer -ffast-math plugins/mesh/sprcal3d/object/sprcal3d.cpp
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int csSpriteCal3DMeshObjectFactory::LoadCoreAnimation(iVFS*, const char*, const char*, int, float, float, float, int, int, int, bool)': plugins/mesh/sprcal3d/object/sprcal3d.cpp:302: error: `addAnimHelper' undeclared (first use this function) plugins/mesh/sprcal3d/object/sprcal3d.cpp:302: error: (Each undeclared identifier is reported only once for each function it appears in.) plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `void csSpriteCal3DMeshObject::UpdateLighting(iMovable*, CalRenderer*)': plugins/mesh/sprcal3d/object/sprcal3d.cpp:1077: warning: unused variable `int num_lights' ...skipped sprcal3d.so for lack of <plugins!mesh!sprcal3d!object!>sprcal3d.o... rm -f sprcal3d.csplugin cp plugins/mesh/sprcal3d/object/sprcal3d.csplugin sprcal3d.csplugin ... If the build system had followed the usual policy of bailing out at the first error, this would have been much easier to find. -- Daniel Schepler "Please don't disillusion me. I [EMAIL PROTECTED] haven't had breakfast yet." -- Orson Scott Card -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]