Thanks for the tip, feel free to NMU or to provide me a patch I'll try to deal with this ASAP
Le jeudi 14 avril 2005 à 05:10 -0700, Daniel Schepler a écrit : > Looking through my build log, I found the following: > > ... > g++ -c -o ./out/linuxx86/optimize/plugins/mesh/sprcal3d/object/sprcal3d.o > -I. -I./include -I./include -Wall -Wno-unknown-pragmas -pipe -fno-exceptions > -O3 -fomit-frame-pointer -ffast-math > plugins/mesh/sprcal3d/object/sprcal3d.cpp > > plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int > csSpriteCal3DMeshObjectFactory::LoadCoreAnimation(iVFS*, const char*, > const > char*, int, float, float, float, int, int, int, bool)': > plugins/mesh/sprcal3d/object/sprcal3d.cpp:302: error: `addAnimHelper' > undeclared (first use this function) > plugins/mesh/sprcal3d/object/sprcal3d.cpp:302: error: (Each undeclared > identifier is reported only once for each function it appears in.) > plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `void > csSpriteCal3DMeshObject::UpdateLighting(iMovable*, CalRenderer*)': > plugins/mesh/sprcal3d/object/sprcal3d.cpp:1077: warning: unused variable `int > num_lights' > ...skipped sprcal3d.so for lack of > <plugins!mesh!sprcal3d!object!>sprcal3d.o... > > rm -f sprcal3d.csplugin > cp plugins/mesh/sprcal3d/object/sprcal3d.csplugin sprcal3d.csplugin > ... > > If the build system had followed the usual policy of bailing out at > the first error, this would have been much easier to find.
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