Thanks for the tip, feel free to NMU or to provide me a patch
I'll try to deal with this ASAP

Le jeudi 14 avril 2005 à 05:10 -0700, Daniel Schepler a écrit :
> Looking through my build log, I found the following:
> 
> ...
>     g++ -c -o ./out/linuxx86/optimize/plugins/mesh/sprcal3d/object/sprcal3d.o 
> -I. -I./include -I./include -Wall -Wno-unknown-pragmas -pipe -fno-exceptions 
> -O3 -fomit-frame-pointer -ffast-math  
> plugins/mesh/sprcal3d/object/sprcal3d.cpp
> 
> plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int 
>    csSpriteCal3DMeshObjectFactory::LoadCoreAnimation(iVFS*, const char*, 
> const 
>    char*, int, float, float, float, int, int, int, bool)':
> plugins/mesh/sprcal3d/object/sprcal3d.cpp:302: error: `addAnimHelper' 
>    undeclared (first use this function)
> plugins/mesh/sprcal3d/object/sprcal3d.cpp:302: error: (Each undeclared 
>    identifier is reported only once for each function it appears in.)
> plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `void 
>    csSpriteCal3DMeshObject::UpdateLighting(iMovable*, CalRenderer*)':
> plugins/mesh/sprcal3d/object/sprcal3d.cpp:1077: warning: unused variable `int 
>    num_lights'
> ...skipped sprcal3d.so for lack of 
> <plugins!mesh!sprcal3d!object!>sprcal3d.o...
> 
>   rm -f sprcal3d.csplugin
>   cp plugins/mesh/sprcal3d/object/sprcal3d.csplugin sprcal3d.csplugin
> ...
> 
> If the build system had followed the usual policy of bailing out at
> the first error, this would have been much easier to find.

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