After some more looking around, I found that it crashes somewhere in gluBuild2DMipmaps( GL_TEXTURE_2D, format, TextureImage[0]->w, TextureImage[0]->h, format, GL_UNSIGNED_BYTE, TextureImage[0]->pixels ); (utility.cpp:177)
Frank -- "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian W. Kernighan -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]