Alex Brett <kaber...@gmail.com> wrote: > To reproduce: > 1(a) launch chroma (from the GUI menu or via CLI with command > "chroma") > (b) enter the Display Options menu and toggle the "Fullscreen" display > option to "No" > (c) load a game level > (d) observe that the status bar is not present > (e) resize the chroma window (maximised vs not; manual resize via click > + drag) > (f) observe that the status bar reappears
Thanks for this report. Unfortunately I wasn't able to reproduce it in a quick test of my own: whenever the window was not fullscreened, it had a status bar just as I expected. Before I make a more serious effort, can you provide a couple more details, please? I suspect this behaviour might vary with display size / resolution, so to begin with: 1. what's your display size in pixels? 2. what is Chroma's own display size configured to, in the Display Options setting just above 'Fullscreen'? Also, when you say 'status bar is not present', can you describe in more detail what _is_ present? I'm guessing you mean that you can see all four edges of the non-fullscreen window frame, and the main game display extends right to the bottom frame edge? (Another possibility is that the whole of the bottom part of the window extends off the bottom of the screen, including the lower frame edge and enough pixels above that to contain the status bar. But I'm sure you'd have tried dragging the window upwards to reveal the status bar, if that were the case.) Assuming I guessed right there: what happens if you begin resizing the window _horizontally_, not changing its height? When the status bar reappears, does the rest of the window suddenly ping upwards slightly to make space? Cheers, Simon -- import hashlib; print((lambda p,q,g,y,r,s,m: (lambda w:(pow(g,int(hashlib.sha1( m.encode('ascii')).hexdigest(),16)*w%q,p)*pow(y,r*w%q,p)%p)%q)(pow(s,q-2,q))==r and s%q!=0 and m)(12342649995480866419, 2278082317364501, 1670428356600652640, 5398151833726432125, 645223105888478, 1916678356240619, "<ana...@pobox.com>"))