On 2017-06-10 13:58, Luca Boccassi wrote: >> This issue causes crashes on startup when the non-GLVND driver is >> installed in our (Feral Interactive) games which support Vulkan, >> specifically the Mad Max Vulkan beta branch and the just-released >> Dawn
I'm afraid, the vulkan stuff has not been widely tested, yet. >> of War III, even when not launching the game with Vulkan enabled. Is it still checking whether vulkan were available (loading the vulkan loader library might be sufficient)? Otherwise I don't see how this could be related ... > I'll try to propose this for the first point release though since it > sounds pretty broken. Sounds like a plan :-) And given the recent CVE frequency, we might need a newer upstream at that time, too :-( I had a look at the nvidia-installer source and could not find anything that updates the json files. And since there is only one json variant shipped, I'm curious how the modified one comes into existence. I haven't tried an installer-based installation in a chroot in a long time ... In the worst case, we could have the nvidia-vulkan bits conflict with the non-glvnd nvidia libgl1. Andreas