> this bug, there is in fact no difference at all between grades 0 and 1.  

There is no difference in terms of easiness, but cards with grade 0 show up 
more often in the queue.

> Worse,
> cards that the user reviews precisely on time, but fails to recall (grade 0 
> or 1)
> end up with higher easiness scores than cards that the user can recall, but
> barely or with serious effort (grades 2 and 3). Are you really sure that is 
> what
> you intended?  It is a pretty major deviation from the original SM2 algorithm.

If you fail to recall the card (grade 0 or 1), the easiness stays the same, but 
the interval gets reset to zero.

A similar thing happens in the original SM2. See rule 6 in

http://www.supermemo.com/english/ol/sm2.htm

Cheers,

Peter


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