> this bug, there is in fact no difference at all between grades 0 and 1.
There is no difference in terms of easiness, but cards with grade 0 show up more often in the queue. > Worse, > cards that the user reviews precisely on time, but fails to recall (grade 0 > or 1) > end up with higher easiness scores than cards that the user can recall, but > barely or with serious effort (grades 2 and 3). Are you really sure that is > what > you intended? It is a pretty major deviation from the original SM2 algorithm. If you fail to recall the card (grade 0 or 1), the easiness stays the same, but the interval gets reset to zero. A similar thing happens in the original SM2. See rule 6 in http://www.supermemo.com/english/ol/sm2.htm Cheers, Peter -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org