Christian PERRIER wrote: > Template: kinect-audio-setup/accept_eula > Type: boolean > Default: false > +#flag:translate!:3 > _Description: Do you accept the Microsoft KinectForWindows EULA? > + In order to fetch the binary firmware needed by the kinect-audio-setup > package, you need > + to agree to the End User License Agreement (EULA) of the Microsoft > + KinectForWindows Software Development Kit:
I don't see any sign of upstream styling the product as "KinectForWindows" (beyond the URL being alloneword); it's always "Kinect for Windows". It seems a shame that users need to open a browser to read this EULA when you're already fetching stuff for them, but I suppose it's not as if there's any hope you could cram the text into a debconf dialogue. Foolishly, perhaps, I've tracked down and looked at the actual EULA (http://www.microsoft.com/en-us/kinectforwindows/develop/sdk-eula.aspx). It doesn't license using the downloaded files in order to run the Kinect hardware under Linux; only "to design, develop, and test your programs that run specifically on a Microsoft Windows operating system". Asking end-users to agree to it seems a bit pointless. [...] > Template: kinect-audio-setup/eula_not_accepted > -Type: note > +Type: error > _Description: EULA not accepted > - You need to accept the EULA of Microsoft KinectForWindows SDK in order > - to fetch the binary firmware needed by this package. > + You need to accept the End User License Agreement (EULA) of Microsoft > KinectForWindows Software Development Kit in order of the Microsoft Kinect for Windows Software Development Kit (And let's do some re-wrapping.) In the control file: > Description: helpers to setup audio input from the Microsoft Kinect sensor The noun is "setup", but the verb is separable ("set it up") and therefore written with a space as "to set up". Or since that's getting a bit long, we could turn it into a noun-pile as: Description: Microsoft Kinect audio sensor setup helpers > When the Kinect is first plugged in the USB port it shows up as Why do we need to specify the port? > a generic USB device with a bulk endpoint; after uploading a certain Should that be "a bulk transfer endpoint"? And either way, is there really any need to mention anything this technical? > firmware a reenumeration takes place and a USB Audio Class device > becomes available. "A certain firmware" is treating a mass noun as a count noun, and "uploading" is confusing (especially given that the only subject the sentence has had so far is the Kinect device). I'm not sure about this, but isn't the device stack "reenumeration" technically a separate event from the reset that makes the device change class? And it should probably at least be hyphenated... So: When the Kinect is first plugged in, it shows up as a generic USB device with a bulk endpoint; after the appropriate firmware is installed, a re-enumeration takes place and a USB Audio Class device becomes available. > kinect-audio-setup provides tools to download the firmware off the net > + at installation time (since the firmware is not redistributable), and > it sets up udev rules to call the firmware loader when the device is > plugged in to finally get the USB Audio Class device. Say "from the Internet" (since it won't let you fetch a copy from http://server.local), and rearrange slightly to reduce repetition and avoid initial lowercase: Since the firmware is not redistributable, kinect-audio-setup provides tools to download it from the Internet at installation time, and sets up udev rules to call the firmware loader when the device is plugged in to finally get the USB Audio Class device. > . > + The UAC firmware is downloaded from the Microsoft Kinect Software > + Development Kit at http://www.kinectforwindows.org, the license > + of which can be found at http://www.kinectforwindows.org/download/EULA.htm The main problem remaining here is the fact it isn't true. -- JBR with qualifications in linguistics, experience as a Debian sysadmin, and probably no clue about this particular package
Template: kinect-audio-setup/accept_eula Type: boolean Default: false #flag:translate!:3 _Description: Do you accept the Microsoft Kinect for Windows EULA? In order to fetch the binary firmware needed by the kinect-audio-setup package, you need to agree to the End User License Agreement (EULA) of the Microsoft Kinect for Windows Software Development Kit: . http://www.kinectforwindows.org/download/EULA.htm Template: kinect-audio-setup/eula_not_accepted Type: error _Description: EULA not accepted You need to accept the End User License Agreement (EULA) of the Microsoft Kinect for Windows Software Development Kit in order to fetch the binary firmware needed by the kinect-audio-setup package. . You can do this later with "dpkg-reconfigure kinect-audio-setup".
Source: kinect-audio-setup Maintainer: Antonio Ospite <osp...@studenti.unina.it> Section: contrib/sound XS-Autobuild: no Priority: extra Build-Depends: debhelper (>= 9), po-debconf, libusb-1.0-0-dev, pkg-config Standards-Version: 3.9.5 Vcs-Browser: http://git.ao2.it/kinect-audio-setup.git/ Vcs-Git: git://git.ao2.it/kinect-audio-setup.git -b debian Homepage: http://git.ao2.it/kinect-audio-setup.git/ Package: kinect-audio-setup Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, debconf, udev, wget, p7zip-full (>= 9.20) Description: Microsoft Kinect audio sensor setup helpers When the Kinect is first plugged in it shows up as a generic USB device with a bulk-transfer endpoint; after the appropriate firmware is installed, a re-enumeration takes place and a USB Audio Class device becomes available. . Since the firmware is not redistributable, kinect-audio-setup provides tools to download it from the Internet at installation time, and sets up udev rules to call the firmware loader when the device is plugged in to finally get the USB Audio Class device. . The UAC firmware is downloaded from the Microsoft Kinect Software Development Kit at http://www.kinectforwindows.org, the license of which can be found at http://www.kinectforwindows.org/download/EULA.htm
diff -ru kinect-audio-setup-0.3.pristine/debian/control kinect-audio-setup-0.3/debian/control --- kinect-audio-setup-0.3.pristine/debian/control 2013-12-06 23:45:40.000000000 +0000 +++ kinect-audio-setup-0.3/debian/control 2014-01-02 12:34:47.408810518 +0000 @@ -20,17 +20,17 @@ udev, wget, p7zip-full (>= 9.20) -Description: helpers to setup audio input from the Microsoft Kinect sensor - When the Kinect is first plugged in the USB port it shows up as - a generic USB device with a bulk endpoint; after uploading a certain - firmware a reenumeration takes place and a USB Audio Class device +Description: Microsoft Kinect audio sensor setup helpers + When the Kinect is first plugged in it shows up as a generic USB device + with a bulk-transfer endpoint; after the appropriate firmware is + installed, a re-enumeration takes place and a USB Audio Class device becomes available. . - kinect-audio-setup provides tools to download the firmware off the net - at installation time —since the firmware is not redistributable—, and - it sets up udev rules to call the firmware loader when the device is - plugged in to finally get the USB Audio Class device. + Since the firmware is not redistributable, kinect-audio-setup provides + tools to download it from the Internet at installation time, and sets up + udev rules to call the firmware loader when the device is plugged in to + finally get the USB Audio Class device. . - The UAC firmware is downloaded from the Microsoft Kinect SDK at - http://www.kinectforwindows.org, the license of the SDK can be found at - http://www.kinectforwindows.org/download/EULA.htm + The UAC firmware is downloaded from the Microsoft Kinect Software + Development Kit at http://www.kinectforwindows.org, the license + of which can be found at http://www.kinectforwindows.org/download/EULA.htm diff -ru kinect-audio-setup-0.3.pristine/debian/templates kinect-audio-setup-0.3/debian/templates --- kinect-audio-setup-0.3.pristine/debian/templates 2013-12-06 23:45:40.000000000 +0000 +++ kinect-audio-setup-0.3/debian/templates 2014-01-02 10:27:12.535589911 +0000 @@ -1,17 +1,19 @@ Template: kinect-audio-setup/accept_eula Type: boolean Default: false -_Description: Do you accept the Microsoft KinectForWindows EULA? - In order to fetch the binary firmware needed by this package you need - to agree to the EULA of the Microsoft KinectForWindows SDK: +#flag:translate!:3 +_Description: Do you accept the Microsoft Kinect for Windows EULA? + In order to fetch the binary firmware needed by the kinect-audio-setup + package, you need to agree to the End User License Agreement (EULA) of + the Microsoft Kinect for Windows Software Development Kit: . http://www.kinectforwindows.org/download/EULA.htm Template: kinect-audio-setup/eula_not_accepted -Type: note +Type: error _Description: EULA not accepted - You need to accept the EULA of Microsoft KinectForWindows SDK in order - to fetch the binary firmware needed by this package. + You need to accept the End User License Agreement (EULA) of the + Microsoft Kinect for Windows Software Development Kit in order + to fetch the binary firmware needed by the kinect-audio-setup package. . - You can do this later by calling: - dpkg-reconfigure kinect-audio-setup + You can do this later with "dpkg-reconfigure kinect-audio-setup".