Please find, for review, the debconf templates and packages descriptions for the kinect-audio-setup source package.
This review will last from Thursday, January 02, 2014 to Sunday, January 12, 2014. Please send reviews as unified diffs (diff -u) against the original files. Comments about your proposed changes will be appreciated. Your review should be sent as an answer to this mail. When appropriate, I will send intermediate requests for review, with "[RFRn]" (n>=2) as a subject tag. When we will reach a consensus, I send a "Last Chance For Comments" mail with "[LCFC]" as a subject tag. Finally, a summary will be sent to the review bug report, and a mail will be sent to this list with "[BTS]" as a subject tag. Rationale: --- kinect-audio-setup.old/debian/templates 2013-12-28 11:39:21.915161442 +0100 +++ kinect-audio-setup/debian/templates 2014-01-02 09:08:52.500268259 +0100 @@ -1,17 +1,18 @@ Template: kinect-audio-setup/accept_eula Type: boolean Default: false +#flag:translate!:3 _Description: Do you accept the Microsoft KinectForWindows EULA? - In order to fetch the binary firmware needed by this package you need - to agree to the EULA of the Microsoft KinectForWindows SDK: + In order to fetch the binary firmware needed by the kinect-audio-setup package, you need + to agree to the End User License Agreement (EULA) of the Microsoft + KinectForWindows Software Development Kit: . http://www.kinectforwindows.org/download/EULA.htm I always found the acronym EULA a bit cryptic, particularly to non-English users. So, let's give translators an opporunity to translate it to their language (the acronym, not the EULA text, of course). Same for SDK. Let's mark the URL as non-translatable. By the way, have you noticed that this URL redirects one to the main Kinect page? The EULA seems to now be the general Microsoft Terms of Use page: http://www.microsoft.com/en-us/legal/intellectualproperty/copyright/default.aspx Template: kinect-audio-setup/eula_not_accepted -Type: note +Type: error _Description: EULA not accepted - You need to accept the EULA of Microsoft KinectForWindows SDK in order - to fetch the binary firmware needed by this package. + You need to accept the End User License Agreement (EULA) of Microsoft KinectForWindows Software Development Kit in order + to fetch the binary firmware needed by the kinect-audio-setup package. . - You can do this later by calling: - dpkg-reconfigure kinect-audio-setup + You can do this later with "dpkg-reconfigure kinect-audio-setup". Let's make it more clear that not accepting the EULA is a "problem" (as the package won't be installed) by turning the template into an "error" one. Again, make acronyms more explicit And avoid using a hard-formatted paragraph as second paragraph but make it a simple sentence. --- kinect-audio-setup.old/debian/control 2013-12-28 11:39:21.915161442 +0100 +++ kinect-audio-setup/debian/control 2014-01-02 09:10:43.283492575 +0100 @@ -27,10 +27,10 @@ becomes available. . kinect-audio-setup provides tools to download the firmware off the net - at installation time —since the firmware is not redistributable—, and + at installation time (since the firmware is not redistributable), and it sets up udev rules to call the firmware loader when the device is plugged in to finally get the USB Audio Class device. . - The UAC firmware is downloaded from the Microsoft Kinect SDK at - http://www.kinectforwindows.org, the license of the SDK can be found at - http://www.kinectforwindows.org/download/EULA.htm + The UAC firmware is downloaded from the Microsoft Kinect Software + Development Kit at http://www.kinectforwindows.org, the license + of which can be found at http://www.kinectforwindows.org/download/EULA.htm Use standard parenthesis.... And again expand acronym and make a small reformulation ("licence of which"....is that correct English, Justin?) --
Template: kinect-audio-setup/accept_eula Type: boolean Default: false #flag:translate!:3 _Description: Do you accept the Microsoft KinectForWindows EULA? In order to fetch the binary firmware needed by the kinect-audio-setup package, you need to agree to the End User License Agreement (EULA) of the Microsoft KinectForWindows Software Development Kit: . http://www.kinectforwindows.org/download/EULA.htm Template: kinect-audio-setup/eula_not_accepted Type: error _Description: EULA not accepted You need to accept the End User License Agreement (EULA) of Microsoft KinectForWindows Software Development Kit in order to fetch the binary firmware needed by the kinect-audio-setup package. . You can do this later with "dpkg-reconfigure kinect-audio-setup".
--- kinect-audio-setup.old/debian/templates 2013-12-28 11:39:21.915161442 +0100 +++ kinect-audio-setup/debian/templates 2014-01-02 09:08:52.500268259 +0100 @@ -1,17 +1,18 @@ Template: kinect-audio-setup/accept_eula Type: boolean Default: false +#flag:translate!:3 _Description: Do you accept the Microsoft KinectForWindows EULA? - In order to fetch the binary firmware needed by this package you need - to agree to the EULA of the Microsoft KinectForWindows SDK: + In order to fetch the binary firmware needed by the kinect-audio-setup package, you need + to agree to the End User License Agreement (EULA) of the Microsoft + KinectForWindows Software Development Kit: . http://www.kinectforwindows.org/download/EULA.htm Template: kinect-audio-setup/eula_not_accepted -Type: note +Type: error _Description: EULA not accepted - You need to accept the EULA of Microsoft KinectForWindows SDK in order - to fetch the binary firmware needed by this package. + You need to accept the End User License Agreement (EULA) of Microsoft KinectForWindows Software Development Kit in order + to fetch the binary firmware needed by the kinect-audio-setup package. . - You can do this later by calling: - dpkg-reconfigure kinect-audio-setup + You can do this later with "dpkg-reconfigure kinect-audio-setup". --- kinect-audio-setup.old/debian/control 2013-12-28 11:39:21.915161442 +0100 +++ kinect-audio-setup/debian/control 2014-01-02 09:10:43.283492575 +0100 @@ -27,10 +27,10 @@ becomes available. . kinect-audio-setup provides tools to download the firmware off the net - at installation time —since the firmware is not redistributable—, and + at installation time (since the firmware is not redistributable), and it sets up udev rules to call the firmware loader when the device is plugged in to finally get the USB Audio Class device. . - The UAC firmware is downloaded from the Microsoft Kinect SDK at - http://www.kinectforwindows.org, the license of the SDK can be found at - http://www.kinectforwindows.org/download/EULA.htm + The UAC firmware is downloaded from the Microsoft Kinect Software + Development Kit at http://www.kinectforwindows.org, the license + of which can be found at http://www.kinectforwindows.org/download/EULA.htm
Source: kinect-audio-setup Maintainer: Antonio Ospite <osp...@studenti.unina.it> Section: contrib/sound XS-Autobuild: no Priority: extra Build-Depends: debhelper (>= 9), po-debconf, libusb-1.0-0-dev, pkg-config Standards-Version: 3.9.5 Vcs-Browser: http://git.ao2.it/kinect-audio-setup.git/ Vcs-Git: git://git.ao2.it/kinect-audio-setup.git -b debian Homepage: http://git.ao2.it/kinect-audio-setup.git/ Package: kinect-audio-setup Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, debconf, udev, wget, p7zip-full (>= 9.20) Description: helpers to setup audio input from the Microsoft Kinect sensor When the Kinect is first plugged in the USB port it shows up as a generic USB device with a bulk endpoint; after uploading a certain firmware a reenumeration takes place and a USB Audio Class device becomes available. . kinect-audio-setup provides tools to download the firmware off the net at installation time (since the firmware is not redistributable), and it sets up udev rules to call the firmware loader when the device is plugged in to finally get the USB Audio Class device. . The UAC firmware is downloaded from the Microsoft Kinect Software Development Kit at http://www.kinectforwindows.org, the license of which can be found at http://www.kinectforwindows.org/download/EULA.htm
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