On Sat, Mar 24, 2012 at 11:46:50AM +0100, Eugen Dedu wrote:
> On 24/03/12 10:47, Stephen Kitt wrote:
> >On Fri, 23 Mar 2012 07:29:49 +0100, Stephen Kitt<st...@sk2.org>  wrote:
> >>* dxerr9.h is odd - are you sure it's meant to be included without including
> >>   other DirectX headers?
> >
> >It turns out dxerr9.h also requires windows.h to be included.
> 
> Have you checked that by compiling on Windows?  Or have you seen it
> on msdn, and if yes, at which address?

I checked it on Windows, using Visual C++ 2008 with an older DirectX
SDK. I also checked dxerr.h (dxerr9.h's replacement in current DirectX
SDKs) and windns.h using Visual C++ 2010 and got the same result.

Regards,

Stephen



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