i made https://github.com/xloem/multiplayertimetravel/tree/main/ftlblink
some concern around "expected death" being near research fields instead of
consenting prototype humans
but it's not for humans now anyway

:s

--

so p piles are hard for me cause of thing

one concern is: where could we model uncertainty coming from, and how?

possible sources?
- agent tick function
- world tick function

also, conflation around functions and models and representations

what if tick and world can both return a P structure over their possible
outputs

ok, now for prototype we probably want only 1 of those to be probabilistic

how about agent. that moves toward human control of an agent. sims can
control their simulated environments but not human-controlled characters.
good for software.

_buuut_ for a bot prototype ... and since we're not actually teleporting
humans here .... i think actually region's tick is the correct
interpretation of the logic.

because if an agent is influenced by a human, and then teleports, it then
has different humans influencing it. the humans are the environment here.

so region is where prototuped uncertainty goes.
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