That's pretty annoying then! So everytime I want to create one of these
billboard objects in code I have to create the geometry. I think cs should
change to allow creating the geometry in the factory... :)

On Wed, Aug 13, 2008 at 8:51 PM, Pablo Martin <[EMAIL PROTECTED]> wrote:

> I think you cant do it in the factory, just in the object (as b2cs
> does), but i might be wrong.
>
>  Pablo
>
>
> Amir Taaki escribió:
> > Looking through documentation I can't see how describing geometry in
> > factory files is done. Here's what I have,
> >
> >   <library>
> >     <textures>
> >       <texture name="laser_blue">
> >         <file>textures/props_pickups_apricot</file>
> >       </texture>
> >     </textures>
> >     <materials>
> >       <material
> name="laser_blue"><texture>laser_blue</texture></material>
> >     </materials>
> >     <meshfact name="bluelaser">
> >       <plugin>crystalspace.mesh.loader.factory.sprite.2d</plugin>
> >       <params>
> >         <material>laser_blue</material>
> >         <v x="-1" y="0.5" />
> >         <v x="1" y="0.5" />
> >         <v x="1" y="-0.5" />
> >         <v x="-1" y="-0.5" />
> >         <uv u="0" v="0" />
> >         <uv u="1" v="0" />
> >         <uv u="1" v="1" />
> >         <uv u="0" v="1" />
> >         <lighting>no</lighting>
> >         <color red="1" green="1" blue="1" />
> >         <color red="1" green="1" blue="1" />
> >         <color red="1" green="1" blue="1" />
> >         <color red="1" green="1" blue="1" />
> >       </params>
> >       <ztest />
> >       <priority>transp</priority>
> >       <nohitbeam/>
> >     </meshfact>
> >   </library>
> >
> > It errors with Unexpected token 'v'!
> >
> > What's the correct way to make this camera facing billboard? Thanks
> >
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