I think you cant do it in the factory, just in the object (as b2cs
does), but i might be wrong.

 Pablo


Amir Taaki escribió:
> Looking through documentation I can't see how describing geometry in
> factory files is done. Here's what I have,
>
>   <library>
>     <textures>
>       <texture name="laser_blue">
>         <file>textures/props_pickups_apricot</file>
>       </texture>
>     </textures>
>     <materials>
>       <material name="laser_blue"><texture>laser_blue</texture></material>
>     </materials>
>     <meshfact name="bluelaser">
>       <plugin>crystalspace.mesh.loader.factory.sprite.2d</plugin>
>       <params>
>         <material>laser_blue</material>
>         <v x="-1" y="0.5" />
>         <v x="1" y="0.5" />
>         <v x="1" y="-0.5" />
>         <v x="-1" y="-0.5" />
>         <uv u="0" v="0" />
>         <uv u="1" v="0" />
>         <uv u="1" v="1" />
>         <uv u="0" v="1" />
>         <lighting>no</lighting>
>         <color red="1" green="1" blue="1" />
>         <color red="1" green="1" blue="1" />
>         <color red="1" green="1" blue="1" />
>         <color red="1" green="1" blue="1" />
>       </params>
>       <ztest />
>       <priority>transp</priority>
>       <nohitbeam/>
>     </meshfact>
>   </library>
>
> It errors with Unexpected token 'v'!
>
> What's the correct way to make this camera facing billboard? Thanks
>
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