Most excellent!! Thank you!

On Sun, Jul 27, 2008 at 11:57 PM, Marten Svanfeldt (dev) <
[EMAIL PROTECTED]> wrote:

> The normal way of computing it is this (and requires no sqrts ;)
>
> Notation: A and B are the end points, C is the arbitrary point, D is the
> closest point on the segment
>
>
> u = (C-A) <dot> (B-A) / ||B-A||^2
> if u < 0
>   D = A
> else if u > 1
>   D = B
> else
>   D = A + u * (B-A)
>
> -M
>
> Amir Taaki wrote:
> > aha,
> >
> > AB is the line segment
> > ^ is unit vector (we use this in england above vector for unit vector)
> >
> > C is the point
> >
> > On Sun, Jul 27, 2008 at 11:05 PM, Marten Svanfeldt (dev)
> > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >     Hi,
> >
> >     What is A, B, C and AB? I assume you use ^ to indicate unit vector (a
> >     bit strange imo ;)
> >
> >     -M
> >
> >     Amir Taaki wrote:
> >      > Hi!
> >      >
> >      >  So right now to find the closest point on a line segment I
> >     project the
> >      > vectors. Then to see if the point is outside the segment I do,
> >      >
> >      >     c = C - A
> >      >     if (c^ = AB^)
> >      >     {
> >      >       if (|c| < |AB|) => lies inside segment
> >      >       else
> >      >         return B
> >      >     }
> >      >     else
> >      >       return A
> >      >
> >      >  Is there a way to do it without a sqrt? the one needed to
> >     calculate the
> >      > unit vectors?
> >      >
> >      >
> >      >
> >
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