On 19.07.2008 18:33, Mike Gist wrote:
If I change that pointer to a csRef the crash is 'fixed', but I have a feeling that this just hides the real issue, probably one caused by a bug in unloading. If some invalid data is used when the map is loaded again that would cause a crash like this I would presume.
You could step through the terrain unloading and see what happens. I suppose the renderer should get some call(s) or so to clean out the "active" cells.
-f.r.
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