Hey,

I'm getting a crash in MatchCell called by
csTerrainBruteBlockRenderer::SetupCellData, on re-entering an area
containing terrain2.
The crash is due to an element in activeCellList having a deleted pointer to
a iTerrainCell.

If I change that pointer to a csRef the crash is 'fixed', but I have a
feeling that this just hides the real issue, probably one caused by a bug
in unloading. If some invalid data is used when the map is loaded again that
would cause a crash like this I would presume.

-- 
-Mike
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