Already such a plugin exists for cs and also celstart. It needs fixing bugs
but is in csexternal
On Sun, Jun 29, 2008 at 8:58 AM, Christopher Case <[EMAIL PROTECTED]>
wrote:
> I will preface this with the fact that it's simply my opinion, and I'm sure
> other people disagree.
>
> I don't think 3D and Web browsers go together, honestly. To be entirely
> blunt, the entire point of a web site is, historically, to format text in
> such a way as to convey it's meaning most effectively. Oh, the web has
> evolved into hundred of wonderful ways, but that doesn't change it's humble
> roots: It is simply text and images. Both may be dynamic, but at their core,
> they are nothing but two dimensional objects. That's all a website should
> be, frankly. Trying to cram a 3d engine into a web browser is like strapping
> wings and a jet engine to a bicycle. Just because with millions od dollars,
> hundred of man hours, and a very rare breed of insanity you could make it
> fly doesn't mean it'll ever be practical.
>
> Let me frame it this way: What advantage does embedding 3d into a website
> offer? Typically, the reason one uses a web browser as a software platform
> is independence from the hardware and software of the user. That concern is
> significantly lessened by crystalspace. (It's not as cross platform
> compatible as firefox, but it's several orders of magnitude more complex. I
> think it does pretty darn well.
>
> What are your users getting out of this impractical project? Frankly I see
> zero benefit over writing a straight CS application. You yourself said, "So
> if Flash and other 3D web plugins dosn't work why not make it a standalone
> application?" There really isn't a reason.
>
> Now, to put my cynical side to bed for the night, and to let my whimsical
> side out... you could write a CS canvas that interfaced with a firefox
> plugin. In short, all it woul do is render to the firefox window, but still
> be running a crystalspace application in the background; which means you
> still need to write a pure CS app. But, then I guess you could open it along
> side your GMail tab, which might be kinda neat. Part of me wants to giggle
> at the thought of having my typical 8 to 10 tabs open, but with three of
> them being CS apps. That could be fun. Maybe. Still, it's pretty
> impractical.
>
> Well, I think I did enough damage for one e-mail...
>
> --Chris
>
> On Wed, Jun 25, 2008 at 10:11 AM, pascal tempier <
> [EMAIL PROTECTED]> wrote:
>
>> Hi
>>
>> Blender also has/had browser plugin.
>> There's a maybe not up do date plugin to display webpages in cs.
>> There's offline gecko project that you may look at to do the same thing.
>>
>> You should check with your customer the exact requirement for the
>> project.
>> Can he define what is small virtual world, how many objects, which
>> scale, a house or a city?
>> How much the visuals should be good?
>> Does it even has to be 3d, what is the size limit for art and plugin.
>> Does he even think you can ask visitors to install a plugin or they
>> would never do so (you can mostly considere flash is always installed
>> compared to any other plugin)?
>> Would he even allows a separate app, same as above.
>>
>> As for as download size per project and complexity is it would go like
>> this:
>> flash < blender < cs
>>
>> Somehow in the middle you should also ask yourself that if this is a
>> commercial project, how much budget you have what time you have to do
>> somethign and how much of that time you can spend develloping/learning
>> something new.(exmple if the project is quite short, myself as web dev
>> and not knowing c++ or python enought to actually use CS, i d go for a
>> stupid imagemap and javascript in the webpage, expected to work
>> everywhere, fast to do, very limited visuals)
>>
>> Pascal
>>
>> On Wed, 2008-06-25 at 08:30 -0500, Tim Shannon wrote:
>> > I'm sure I'll probably get flamed six ways from Sunday, but you could
>> > take a look at Silverlight / Moonlight. I hear there are some pretty
>> > impressive 3d capabilities possible with it.
>> >
>> > Although the problem is that it's not widely used yet, and may never
>> > take off, but there's a good chance it'll be around for a while simply
>> > for the fact that Microsoft is backing it, and they can afford to eat
>> > the development cost and still push it.
>> >
>> > Other than that, I think your only option for Crystal Space is to use
>> > a link to download and open up an external application.
>> >
>> > You might want to also google wild tangent. I believe they make 3d
>> > web games, but I may be mistaken.
>> >
>> > On Wed, Jun 25, 2008 at 4:55 AM, <[EMAIL PROTECTED]> wrote:
>> > Crystalspace & Cel as a browser pluging.
>> >
>> > Is this just a crazy dream or is can it become real? A member
>> > of the CS
>> > community has created a celstart plugin for firefox so
>> > technically it can be
>> > done.
>> >
>> > I am currently working for a coustomer who wants a small
>> > virtual world in
>> > their webpage. I have been looking at different technical
>> > solutions for this
>> > but if- it could be done in cs it would give me incredible
>> > artistic power to
>> > make some really nice looking graphics compared to the
>> > alternatives.
>> >
>> > Her are some reasons why I think it would be very
>> > difficult/impossible to use
>> > cs/cel for this project:
>> >
>> > 1 Deployment of software on so many different
>> > platforms/browsers and hw.
>> > This as I see it is the main problem. With the deployment of
>> > this type of
>> > plugin comes hw issues, browser version issues os issues,
>> > antivirus/firewall
>> > issues, and so on.
>> > This is for example why I am seriously considering using flash
>> > even thought
>> > the graphics would su** and it would have serious feature
>> > limitations and
>> > flash is not a developer friendly platform to use.
>> >
>> > 2 Size of the plugin and library dependences. How big would
>> > the plugin be?
>> > Flash is about 4 mb. (1.5 mb for the activeX plugin.)
>> >
>> > 3 Hw requirements. What sort of hw would be needed to run a
>> > sc/cel
>> > application? Could it run for example on a normal modern
>> > laptop? (in this
>> > particular case the target users are not heavy computer users
>> > or gamers. Just
>> > ordinary users.)
>> >
>> > 4 Why make it a browser plugin at all? If flash (Flash will
>> > probably never be
>> > a good choice for 3D because Adobe doesn't want to add the
>> > features needed to
>> > do so. According to there standard policy about keeping it
>> > simple.)
>> > So if Flash and other 3D web plugins dosn't work why not make
>> > it a standalone
>> > application?
>> >
>> > Sorry for the long text. I really want your feedback on this.
>> >
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>
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~
> Christopher S. Case
> President, Founder
> G33X Nexus Entertainment
> http://www.g33xnexus.com
> ~~~~~~~~~~~~~~~~~~~~~~~
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