> Hello,
>
>   a little update about 1.2 SVN branches status...
> some fixes were recently merged (most notables being the Mac OS X and
> -Wno-long-double related).
>
>   A recently discovered issue involves skeleton/genmesh animation:
> when an action (ie. keypress) is fired the first time, the anim is not played.
> It was reported by Pablo/caedes on IRC, and from my test also existed in
> 1.2 release. Here's the bug ticket:
> https://www.crystalspace3d.org/trac/CS/ticket/468
>
>   Can people here check for the issue, try the fix, and report whether it
> solves it or not for them ?

That last issue was hopefuly fixed with
https://www.crystalspace3d.org/trac/cel/changeset/3326

I see no point to delay 1.2.1 release any longer...


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