CEL is certainly a better place for network abstraction.

Greetings,

On Tue, Mar 18, 2008 at 10:14 AM, Marten Svanfeldt (dev)
<[EMAIL PROTECTED]> wrote:
> Quoting Christopher Case <[EMAIL PROTECTED]>:
>
>
> > Oh, once it's done. Though, actually a bit of a discussion now wouldn't
>  > hurt. Basically, the idea is that enet has good documentation, a decent 
> user
>  > base (look at their mailing list archives.), and in general seems all one
>  > could want in a UDP library. It's more actively developed then HawkNL, and
>  > seems to be a bit easier to use. We plan on building a CS plugin that 
> simply
>  > exposes it's interface in a nice CS style way, and for a bonus we'll 
> include
>  > a test app. (More then likely a chat app. No networked walktest, sorry.)
>  >> From this base, we'll build a set of CEL property classes that will allow
>  > entities to share behaviours in a client/server situation, along with some
>  > property classes for handling secure server communication, spoof 
> protection,
>  > and just about all the things you'd want in a modern MMO game. (It could be
>  > used in a more basic setting, sure. We'd be descussing reasonable defaults
>  > and feature lists once the CS plugin was done.)
>  >
>  > That is it, in a nutshell. Sound interesting?
>  >
>  My main view is still that networking does not belong in CS,
>  independent of which library you wrap. It might be ok to place in
>  CSEXTRA (or csexternal).
>  On the other hand it might make sense to include the CEL prop-classes
>  in CEL (that i have no idea about, you have to ask the CEL people;) so
>  maybe the network abstraction should also be in CEL or possibly CS
>  main repo...
>
>  -M
>
>
>
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