CEL is certainly a better place for network abstraction. Greetings,
On Tue, Mar 18, 2008 at 10:14 AM, Marten Svanfeldt (dev) <[EMAIL PROTECTED]> wrote: > Quoting Christopher Case <[EMAIL PROTECTED]>: > > > > Oh, once it's done. Though, actually a bit of a discussion now wouldn't > > hurt. Basically, the idea is that enet has good documentation, a decent > user > > base (look at their mailing list archives.), and in general seems all one > > could want in a UDP library. It's more actively developed then HawkNL, and > > seems to be a bit easier to use. We plan on building a CS plugin that > simply > > exposes it's interface in a nice CS style way, and for a bonus we'll > include > > a test app. (More then likely a chat app. No networked walktest, sorry.) > >> From this base, we'll build a set of CEL property classes that will allow > > entities to share behaviours in a client/server situation, along with some > > property classes for handling secure server communication, spoof > protection, > > and just about all the things you'd want in a modern MMO game. (It could be > > used in a more basic setting, sure. We'd be descussing reasonable defaults > > and feature lists once the CS plugin was done.) > > > > That is it, in a nutshell. Sound interesting? > > > My main view is still that networking does not belong in CS, > independent of which library you wrap. It might be ok to place in > CSEXTRA (or csexternal). > On the other hand it might make sense to include the CEL prop-classes > in CEL (that i have no idea about, you have to ask the CEL people;) so > maybe the network abstraction should also be in CEL or possibly CS > main repo... > > -M > > > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Visit my town at http://waldir.myminicity.com/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
