On 3/17/08, Marten Svanfeldt (dev) <[EMAIL PROTECTED]> wrote:
>
> Quoting Christopher Case <[EMAIL PROTECTED]>:
> > Is there going to be any license concerns with including a plugin based
> on
> > this library in CS itself? I wouldn't think so, but I wanted to double
> > check.
>
>
> Thats the MIT license and its known to be GPL/LGPL compatible, so no,
> shouldn't be any problem.
Great! I didn't recognize it as the MIT license. So, that's some decent
news.
>
> > (Keep in mind, I'm just worried about the license, we can debate the
> > plugin's merits for inclusion once it's done ;))
>
> Ok, so lets fight then ;)
Oh, once it's done. Though, actually a bit of a discussion now wouldn't
hurt. Basically, the idea is that enet has good documentation, a decent user
base (look at their mailing list archives.), and in general seems all one
could want in a UDP library. It's more actively developed then HawkNL, and
seems to be a bit easier to use. We plan on building a CS plugin that simply
exposes it's interface in a nice CS style way, and for a bonus we'll include
a test app. (More then likely a chat app. No networked walktest, sorry.)
>From this base, we'll build a set of CEL property classes that will allow
entities to share behaviours in a client/server situation, along with some
property classes for handling secure server communication, spoof protection,
and just about all the things you'd want in a modern MMO game. (It could be
used in a more basic setting, sure. We'd be descussing reasonable defaults
and feature lists once the CS plugin was done.)
That is it, in a nutshell. Sound interesting?
-Marten
>
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--
~~~~~~~~~~~~~~~~~~~~~~~
Christopher S. Case
President, Founder
G33X Nexus Entertainment
http://www.g33xnexus.com
~~~~~~~~~~~~~~~~~~~~~~~
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