On Jan 16, 2008 2:06 AM, infinity <[EMAIL PROTECTED]> wrote: > I just realized that using pixmaps that are non power of two are just > rescaled and come out blurry, even with the TEXTURE_2D flag. Can't it just > draw them at any dimensions with csSimplePixmap.Draw()? How do I get that to > work correctly?
The problem is that (without using NPOTS extension) 3D cards can only work with power of two textures. And even 2D textures are drawn with the 3D card since it is actually just using a regular 3D polygon to draw on. Greetings, > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
