Thanks for the reply, some new comments inline.

From: Eric Sunshine <[EMAIL PROTECTED]>

> Did you set the CrystalSpaceRoot default value as discussed in section
> 2.4.5.4 of the manual?

Yes, I had CrystalSpaceRoot value set as per manual.

>> The fact that some of the demo's will run from launching the apps
>> makes believe that the plugins have compiled fine but for some reason
>> it doesn't always know where they are. Which makes me think it might
>> be something VFS related. Can anyone help me get to the bottom of  
>> this?
>>
>
> A VFS issue might explain the cfgtest.cfg not-found error, however
> plugin-missing errors are not related to VFS. There was a patch on the
> 1.2 branch a couple days ago which may help. See revision r28281:
>

Just got the latest revisions and error messages change slightly.  
Celstart continues to fail with error message that it could not load  
plugin 'cel.physicallayer'. And as before hovertest, celtst & walktut  
all run when double-clicking from the finder but fail when launched  
from the command line. For example, running walktut

> % ./walktut
> Crystal Space for MacOS/X 1.2.0 [MacOS/X-powerpc-GCC]
> Ported to MacOS/X by Eric Sunshine <[EMAIL PROTECTED]>
>
>
> crystalspace.pluginmgr.loadplugin:
>   could not load plugin 'cel.physicallayer'
>
> cel.initializer:
>   Couldn't find vfs.cfg!
> Bus error

The last 3 lines are new.

Interestingly, after i had run jam I launched the celstart.app  
directly in the build directory i WAS able to launch and run  
physicsdemo.celzip. In this case all the plugins / bundles are in the  
same directory, so I think I has to be some problem with where it  
thinks the various files are located.

Regards,
Caspar


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