On 12.12.2007 08:47, Alex Fuller wrote: > I would also like to know if this is possible too, as I have plans of > making two UV sets for some surfaces
This is already possible: genmeshes support multiple render buffers beyond the standard ones. These can be used for e.g. other UV coord set. For a practical example, inspect a map lit by lighter2. You'll see that the lightmap coordinates are specified as an additional render buffer for the mesh object. > and might solve your problem Patrick Not really, Patrick's problem was that he wanted "UVs per face". Your 'problem' is "multiple attributes per vertex" (which is already supported). -f.r.
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