CRYSTAL is pointing to the root directory of Crystal Space, which is:
D:\diplomarbeit\umsetzung\crystalspace-src-1.0pre2
Yes, vsh finds the file.
Greetings,
Thomas
On 29.11.2006 at 15:16, Jorrit Tyberghein wrote:
> Can you try to run the 'vsh' utility and see if you can find the file
> then? Use commands like 'cd' and 'ls' to navigate in vfs space.
>
> Also where is CRYSTAL pointing too?
>
> Greetings,
>
> On 11/29/06, Thomas Teufel <[EMAIL PROTECTED]> wrote:
>>
>> Hello!
>>
>> I'm rather new to Crystal Space, but I have quite good skills at C+
>> + and
>> programming in general.
>> So I know that, what i coded is not total crap ;)
>>
>> I'm developing on MS WinXP SP2,
>> with MSVC7.1.
>> I'm using:
>> Crystal Space 1.0pre2 (crystalspace-src-1.0pre2.zip)
>> WinLibs 1_003, as it is said on the download-page, to use
>> (cs-win32libs-1.0rc1_003.exe)
>>
>>
>> So, what's my Problem now?
>>
>> I expanded the simple1 application.
>> It is working properly up to here.
>>
>> But when I use the following lines of code, to load a map, instead
>> of the
>> bounding box from the simple1, this error appears on executing the
>> application (not yet at compiling):
>> crystalspace.maploader.parse.map: Could not open map file
>> 'world' on VFS!
>>
>> -- The code:
>> csp_VFS->ChDir("/lev/terrainf");
>> if (!csp_loader->LoadMapFile("world")){
>> return false;
>> }
>>
>> The file does exist and VFS also finds by checking it via the member
>> function of VFS, called Exists.
>> And the file is also not corrupted, because the part of
>> startme.exe which
>> uses TerrainF is able to load it properly and also to display it.
>>
>> The VFS path is also mounted in the right way:
>> VFS.Mount.lev/terrainf = [EMAIL PROTECTED]/terrainf$/
>>
>> csp_VFS (the VFS) and csp_loader (iLoader) are both loaded without
>> any
>> error.
>>
>>
>> So I stuck here.
>> Can somebody help me?
>>
>>
>> Greetings,
>> Thomas
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>
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
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>
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