The issue was just about the scope note and "objects and sword". I saw an
example of E24 being used with E9 and I wondered whether the scope note was
misleading.
E24 says

"This class comprises, besides others, human-made objects, such as a sword,
and human-made features, such as rock art."

Thanks,

Dominic






On Wed, 10 Dec 2025 at 10:44, Franco Niccolucci <[email protected]>
wrote:

> Although I like "stuff" more than "thing" because it sounds more generic,
> although they are more or less synonyms, here is a comment from the
> Cambridge dictionary (see here
> <https://dictionary.cambridge.org/grammar/british-grammar/thing-and-stuff> for
> the complete text):
>
> *Thing*
>
> We use the general noun *thing* more commonly in speaking than in writing.
>
> It is most commonly used to *refer to physical objects*, but we also use
> *thing* to refer to i*deas, actions and events*
>
> ...
>
> *Stuff*
>
> *Stuff* is one of the most common nouns in speaking. It is more informal
> than *thing*. It is *not at all common in writing*.
>
> ...
> In conclusion, there should be another word for the matter, as "thing" may
> convey a dubious meaning and "stuff" is too colloquial and of difficult
> translation in other languages ; in doubt, "thing" looks better to me.
> In Italian I would use the term "cosa" which applies both to physical and
> to immaterial things and translates either English terms; probably the same
> happens to "chose" in French.
>
> Franco
>
> On Wed, Dec 10, 2025 at 11:14 AM Christian-Emil Smith Ore via Crm-sig <
> [email protected]> wrote:
>
>> Dear both,
>> I early times before the first ISO version (pre 2004) the name of the
>> class E70 Thing was E70 Stuff. It was changed because, according to Nick
>> Crofts, the term 'stuff' could not be translated properly into French. If
>> you check CIDOC CRM version 3.4.9  you will see that. Personally,  I think
>> that was a bad decision.  Shakespeare writes "The stuff dreams are made
>> of". "Thing" is a bad choice since it may be confused with "Object".
>>
>> Best,
>> Christian-Emil
>> ------------------------------
>> *Fra:* Crm-sig <[email protected]> på vegne av George
>> Bruseker via Crm-sig <[email protected]>
>> *Sendt:* onsdag 10. desember 2025 10:49
>> *Til:* Dominic Oldman <[email protected]>
>> *Kopi:* [email protected] <[email protected]>
>> *Emne:* Re: [Crm-sig] E24 Physical Human -Made Thing
>>
>> Dear Dominic,
>>
>> Yes this is as it should be. This class is the super set of the human
>> made object and human made feature. As such its instances include both of
>> its child classes’ instances. It represents what they share in common which
>> is essentially being a physical kind of thing and being the kind of thing
>> made by humans. It is also stated by the ontology that this then is from
>> where you can begin to speak of representations. According to crm
>> representations are only made by humans.
>>
>> So if you need to talk about things that are movable you hop down to e22
>> and if you are needing to make statements about things that are features
>> hop down to e25.
>>
>> E24 is a class that likely isn’t invoked much directly but rather serves
>> to support the representation of some things that are common in its child
>> classes.
>>
>> Linked.art takes the decision to not split the hairs about whether a
>> thing can be moved or not (since ultimately anything likely could be moved
>> with a little imagination) and uses e22. But for some e25 serves useful
>> purposes for indicating the physical objects that inhere in other objects.
>>
>> Is that helpful or addressing the direction of your question or did you
>> have something else in mind?
>>
>> Best
>>
>> George
>>
>> George Bruseker, PhD
>> Chief Executive Officer
>> Takin.solutions Ltd.
>> https://www.takin.solutions/
>>
>>
>> On Wed, Dec 10, 2025 at 10:17 AM Dominic Oldman via Crm-sig <
>> [email protected]> wrote:
>>
>> Dear SIG,
>>
>> The scope note for E24 says,
>>
>> "This class comprises all persistent physical items of any size that are
>> purposely created by human activity. This class comprises, besides others, 
>> *human-made
>> objects, such as a sword*, and human-made features, such as rock art.
>> For example, a “cup and ring” carving on bedrockis regarded as an instance
>> of E24 Physical Human-Made Thing."
>>
>> Is this right/misleading?
>>
>> If it includes objects then why can't they be moved? The note includes
>> items that might be considered objects - they are usually defined in E22 or
>> E18  -  items which have "physical boundaries that separate them completely
>> in an objective way from other objects."  This explains the
>> difference between a carving on a wall and a movable object. If the carving
>> is cut out of the wall then it gets sound physical boundaries and can be
>> moved.
>>
>> Cheers,
>>
>> Dominic
>>
>>
>>
>>
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