On 19x19 yes, but on 9x9, it probably can get noticeably stronger,
especially if other strong programs have openings they like and MF learns a
refutation.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of Michael Williams
> Sent: Thursday, October 14, 2010 3:03 PM
> To: [email protected]
> Subject: Re: [Computer-go] ManyFaces learning
> 
> "I don’t think it helps the strength much in 19x19, but it makes the
> games look prettier."
> 
> So regarding learning while playing on CGOS:  The program changes, but
> the amount that the true ELO is going to move during it's CGOS
> lifetime is completely negligable.
> 
> 
> On Thu, Oct 14, 2010 at 1:09 PM, David Fotland <[email protected]>
> wrote:
> > On 9x9, playing against people, the opening learning is very important
so
> > that they don’t find a winning sequence then just repeat it.  This has
> been
> > in Igowin since it first shipped, in 1998.  I don’t think it helps the
> > strength much in 19x19, but it makes the games look prettier.
> >
> > I use a persistent position hash table that stores every position
visited
> > twice (or more) by games that were deliberately added (File, Add Game(s)
> to
> > database), and every position in every game played locally.  The program
> > ships with a 19x19 database built from about 40K games.  The next update
> > will also include 9x9 games from strong cgos programs.
> >
> > Move choices are biased based on the win/loss ratio, number of visits,
> > strength of strongest player moving into that position, depth in the
game,
> > and probably more that I have long since forgotten.  There is no hard
> > pruning or immediate move choices from this data, just biasing the
search.
> >
> > David
> >
> >> -----Original Message-----
> >> From: [email protected] [mailto:computer-go-
> >> [email protected]] On Behalf Of Petr Baudis
> >> Sent: Thursday, October 14, 2010 3:02 AM
> >> To: [email protected]
> >> Subject: [Computer-go] ManyFaces learning
> >>
> >> On Wed, Oct 13, 2010 at 11:47:01PM -0700, David Fotland wrote:
> >> > > > Many Faces learns.  I think most everyone follows the policy.  As
a
> >> > > > developer, I want each version of my program to have a separate
> name
> >> so
> >> > > Learns in what way?  Won't repeat the exact same loss twice?
> >> > Yes.
> >>
> >> Intriguing! Do you think it actually improves its strength, or is that
> >> just an experiment?
> >>
> >> How does it know where the "losing variation" starts? Is it updating
> >> some pattern weights, or updating some persistent game tree?
> >>
> >> Thanks,
> >>
> >> --
> >>                               Petr "Pasky" Baudis
> >> The true meaning of life is to plant a tree under whose shade
> >> you will never sit.
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> >
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