I also fully support this Ambisonics work, and am very happy with the
progress progress thusfar.

There'd been interest in Ambisonics in Vorbis for a long time (more
than 15 years at this point), but there hadn't been a group that was
qualified in practical Ambisonics, motivated to do the work, and had
the time resources available for a long-term investment.  It's natural
this interest would move forward to Opus, and I'm glad to see it
finally sink root.

Cheers,
Monty

On Fri, May 27, 2016 at 4:52 AM, Michael Graczyk <[email protected]> wrote:
> Hello,
>
> I work at Google on spatial audio, 3D audio for virtual reality. We
> recently launched spatial audio in 360 videos on Youtube [1] and are
> currently streaming ambisonics [2] to Android devices on supported
> platforms. We will launch on more platforms in the near future.
>
> We plan to use the Opus codec in an Ogg stream on Youtube. We believe
> that the robust quality and relatively low complexity of Opus makes
> the codec well suited for ambisonics and VR in general. In order to
> ensure consistency in how spatial audio is stored and streamed with
> Opus, we have written a draft specification for encapsulating
> ambisonics in an Ogg Opus stream:
>
> https://datatracker.ietf.org/doc/draft-graczyk-codec-ambisonics/
>
> We hope that establishing a standard Ogg Opus ambisonics format will
> help organizations work together and interoperate. I look forward to
> your thoughts and comments on the draft document.
>
> [1] https://support.google.com/youtube/answer/6395969?hl=en
> [2] https://en.wikipedia.org/wiki/Ambisonics
>
> --
>
> Thanks,
> Michael Graczyk
>
> _______________________________________________
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