Thanks for permission.

Also... as far as the state monad goes, it's just a half-formed idea.  I'll 
try to throw something together in the next week or so.

On Monday, 27 May 2013 06:26:30 UTC-4, Stephen Kockentiedt wrote:
>
> Sorry for answering a little late. You are welcome to do whatever you want 
> with the code. Therefore, I licensed it under CC0. And you are welcome to 
> do pull requests.
>
> Regarding the state monad, I'm not fully sure what you mean. Do you have 
> any suggestions? You can of course use the -> macro:
>
> (-> ces
>   (update-entity entity [:pos] inc)
>   (assoc :key value))
>
> On Saturday, May 25, 2013 10:21:26 PM UTC+2, JvJ wrote:
>>
>> The combination of CES and LibGDX seems intriguing.  I think I'd like to 
>> go with that.
>>
>> Stephen, how would you feel about me extending/using your library for the 
>> contest?  Technically, it's not against the rules, but I still wouldn't 
>> feel right if I didn't ask for permission.
>>
>> On Saturday, 25 May 2013 01:04:29 UTC-4, Mikera wrote:
>>>
>>> You might want to consider LibGDX:
>>>
>>> https://code.google.com/p/libgdx/
>>>
>>> Looks pretty flexible, can do HTML5 games with WebGL as well as Android, 
>>> iOS and desktop. It's also Java based so should be pretty easy to use from 
>>> Clojure.
>>>
>>> On Friday, 24 May 2013 17:22:20 UTC+8, JvJ wrote:
>>>>
>>>> I'm thinking of making a game in Clojure for this competition: 
>>>> http://lispinsummerprojects.org/.
>>>>
>>>> However, I'm not sure if the best way to go is HTML5 with ClojureScript 
>>>> or a Java applet....
>>>>
>>>> More specifically, I'd like to do HTML5, but am unsure of the current 
>>>> capabilities of ClojureScript.
>>>>
>>>> Any advice would be appreciated.
>>>>
>>>

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