Hi,

in case you want to go with an applet, you could use Simplecs [1], a 
library I wrote for creating games based on a Component-Entity-System 
engine which is heavily influenced by Chris Granger's post. It embraces 
functional programming and immutable data structures. The game state is 
represented by a single map. The library is still at an early stage. 
However, the existing functionality is enough to implement a full game. Any 
feedback is of course welcome.

Best regards
Stephen

[1] https://github.com/s-k/simplecs <https://github.com/s-k/simplecs>


Am Freitag, 24. Mai 2013 11:43:34 UTC+2 schrieb JeremyS:
>
> Hi,
>
> I haven't investigated much game development in HTML5 with ClojureScript, 
> but Chris granger did !
> You can find here [1] some explanations about a game he developped for a 
> node knockout,
> in [2] you can find the code of the game and [3] is a library implementing 
> the pattern he used to model his game.
> I don't know if that may be what you're looking for but I think it can be 
> interesting to take  look !
>
> Cheers,
>
> Jeremy.
>
>
> [1] 
> http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/<http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/>
> [2] 
> https://github.com/ibdknox/ChromaShift<https://github.com/ibdknox/ChromaShift>
> [3] https://github.com/ibdknox/gambit <https://github.com/ibdknox/gambit>
>
> On Friday, May 24, 2013 11:22:20 AM UTC+2, JvJ wrote:
>>
>> I'm thinking of making a game in Clojure for this competition: 
>> http://lispinsummerprojects.org/.
>>
>> However, I'm not sure if the best way to go is HTML5 with ClojureScript 
>> or a Java applet....
>>
>> More specifically, I'd like to do HTML5, but am unsure of the current 
>> capabilities of ClojureScript.
>>
>> Any advice would be appreciated.
>>
>

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