On Thu, Dec 10, 2009 at 8:22 PM, Darin Fisher <[email protected]> wrote:

> After reading the WebGL blog post today, and following the link to the
> wiki, it struck me as fairly *bad* that we are telling people to disable the
> sandbox.  A good number of folks are going to disable the sandbox and forget
> that they had ever done so.
>
> Once we can support WebGL in the sandbox, what will we do?  It would be
> nice if we could somehow restore the sandbox automatically.  But renaming
> --no-sandbox doesn't seem like a great choice, and it isn't a scalable
> solution for other things like this that come up in the future.
>
> Perhaps --enable-webgl should instead implicitly disable the sandbox today
> so that "tomorrow," when WebGL just works, folks won't have to change any
> command line options to restore sandbox functionality.  I can see a counter
> argument that people should have to explicitly opt-in to disabling the
> sandbox, but I'm not sure that out-weighs the cost of having a good number
> of dev channel users running *permanently* without the sandbox.
>
> Was this idea considered?  Any other ideas?
>

>From a past thread on the subject:

On Thu, Oct 8, 2009 at 9:58 AM, Jeremy Orlow <[email protected]> wrote:

> For the record, I'm very against publicly telling people to "turn off the
> sandbox if you want to check out this really cool feature".
>
> Somewhat related: Maybe we need to do something really scary looking when
> the Sanbox is disabled to impress upon users running that way that they're
> in a very dangerous state.  It could actually be useful to developers too;
> I've run without sandbox before and been very confused why things were
> working when they shouldn't be.
>

I still think this is the right solution.

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